17.09.2023

Efficiency by nickname here. Efficiency WOT what is it? How to increase efficiency. Only players who have registered recently do not know how to find out their rating


So, what is the efficiency or rating of World of Tanks? In this article we will talk specifically about WOT efficiency, how to increase efficiency and what is needed for this. In this article, I will not burden you with complex formulas for calculating various statistics; I will describe everything simply and clearly, leaving the choice of equipment that will increase efficiency for you. So, let's go...

Efficiency WOT what is it?

Judging by the abbreviation “Efficiency”, it becomes clear that this is TO coefficient P healthy D player actions.

The statistics table looks something like this:

In the table, the skill of a particular player is distinguished by color.

For example:

Redbad player, in players' jargon, simply CANCER ;
Orangebelow average player, then bish Deer ;
Yellowaverage player, may become dull;
Greengood player, never substituted in vain;
Turquoisevery good player, usually you can’t get into it 😉;
Violet- just a master, but what a master, bush statue!

Next, I present to your attention the WOT efficiency calculator

so that you can have an idea of ​​which category you belong to:

And here a logical question arises: what statistics are best to be guided by?! Unfortunately, I don’t have an answer to this question; as they say, there are no comrades according to taste. It's up to you to choose!
But then, in a nutshell, I will tell you about the statistics that are used on the XVM mod website, namely:

Let's start in order:

Probably the most difficult in terms of pumping up statistics. Here the greatest influence on the efficiency result is exerted by:

Average damage per battle

Average damage due to radio exposure

Average damage due to holding on gusle (it doesn't matter if you deal damage or allies)

The greatest influence on the result is exerted by:

Total player damage dealt

Total number of destroyed

It should be noted here that these statistics are highly dependent on the machine you are playing on, since reference statistics use reference readings for calculations. Roughly speaking, the standard damage of the ISU-152 will be 700. So, if you are playing on this tank destroyer, then you must knock out this same 700 damage from a shot, targeting the enemy’s weak spots or punching into the side and stern. In other words, the closer your damage is to the standard, the higher your statistics.
(Note: the number 700 was taken out of thin air...)

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wn6- four-digit efficiency, taken from behind the “hillock” and developed by American players. Here you will have to work hard to increase this efficiency. The wn6 formula is very large and complex, but we agreed that I will not burden you with formulas, so I will convey the main points. The main thing to remember here is:

base defense points do not greatly affect efficiency;

The first exposure of the enemy also has virtually no effect on efficiency.;

Capturing a base is not taken into account at all;

Destroying low-level tanks has less impact on the rating, so choose a tank a couple of levels higher than you and bite;

It turns out that WN6 completely depends on your contribution to the battle. And special attention is paid total damage dealt to the player And total number of destroyed tanks(this takes into account the strength of the enemy you destroyed).

To increase this rating, I would advise you to deal more damage and “take out” more enemy equipment. But not all tanks in the game can do this. For example, self-propelled guns, tank destroyers (top-end and pre-top, as well as French drum tanks). They have the highest damage per minute. The minimum damage per battle for you should be numbers above 1500-2000.

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EFF- this is good old R rating E efficiency, aka RE.

For those who are new to the tank, here the greatest influence on the result is exerted by:

Average damage per battle;

Average number of frags (killed opponents) per battle;

Average number of base defense points per battle;

Those. in other words, to increase this efficiency you need to destroy, kill, and also have time to defend your own base! Go for it 😉

Here, just like in RE, the main thing will be:

Average damage per battle;

Average number of frags per battle;


So how? Figured out what it is WOT efficiency? Well, since you now know what this or that statistic in WOT consists of, now go ahead and bend over. Good luck, dear tankers!

The popular “tank shooter” game, which has been attracting millions of players around the world for several years, provides an opportunity for each user to express themselves on the virtual battlefield. Some show outstanding gaming results, while others show significantly more modest results, but the very principle of the game inevitably forces participants to compare statistical figures with each other.

What is efficiency in "World of Tanks"?

Let’s face it, in relation to World of Tanks, a player’s efficiency is a kind of summary indicator of “usefulness” in each specific battle. This is a set of characteristics that quite clearly reflect how effectively the user damages or destroys enemy equipment, scouts enemy positions, and captures someone else’s (or defends his own) base.

Efficiency rating systems

In the last few months, the developers have introduced a system of personal ratings, the use of which is trying to reorient the gaming community. It must be said that this innovation does not arouse much interest among players due to the opacity and vagueness of the counting system (game developers traditionally hide such nuances from users).

The rating system, which is as necessary as air, was introduced a long time ago by fans of the game on third-party Internet resources. Also, new systems for recording indicators appear periodically. At the moment, the most popular resources are: WN5, WN6, WN7, “Bronesite”, wot-noobs.

It’s worth mentioning separately about the wot-news portal. This platform is the most “promoted”, it appeared one of the very first and is a generally recognized leader in player evaluation, on which you can check the efficiency of “World of Tanks”. Suffice it to say that the “Efficiency Rating” provided by this resource is used as the same efficiency factor in all modifications of the game client without exception that affect aspects of the statistics of each specific player (programs called “Deer Measuring”).

Who needs it, your efficiency?

The question “what is efficiency in World of Tanks” is asked once by each of the game participants, and the answer to it is, in essence, simple:

1) Efficiency is needed in order to be able to please the player’s vanity - it’s so nice to realize that your barrel is longer and has a larger caliber than that of your neighbor/classmate/boss. You can see what to strive for, what gaming goals to set for yourself.

2) KPI is needed by the clan leadership to assess the potential of a possible recruit. Naturally, this is not the only criterion by which an opinion is formed about a candidate to join the ranks of the team, but it is in many ways a priority. Suffice it to say that advertisements for clan recruitment must indicate the lower limit of this indicator.

Pros and cons of payment systems

Each of the above systems has both its pros and cons.

The positive aspects, without a doubt, include the fact that all players are compared according to the same criteria, which allows us to talk about a certain objectivity. Also, on any of the portals, the formulas by which the assessment is made are described in detail, and you can find out the efficiency of “World of Tanks”, so that each of those who visit can easily understand all the nuances of the game.

Negative aspects, in turn, may be the formulas themselves. Or rather, the balance weight of certain indicators used in these calculations. Whatever one may say, the degree of their influence on the final result is assessed by the compilers independently and is a subjective opinion. It can also be noted that players have long learned to “increase” their indicators in one system or another to certain values ​​(by focusing in battles on one or another action that has a high “balance weight in the formula”), often to the detriment of others.

We evaluate the efficiency ourselves

Having abandoned all the proposed calculation options, you can personally try to answer the question of what efficiency is in “World of Tanks” and get an impression of the player’s usefulness in battles on his own - believe me, this is no less interesting!

For such a procedure, we will need statistical information generated within the game itself and available on each player’s page.

The first indicator we pay attention to is the number of battles conducted. If the account has less than 4.5-5 thousand battles, then it is premature to give any assessments: by this time the player has not even really understood the in-game mechanics, has not studied the battle maps, or learned how to use certain types of tanks in the right way. And he had very few tanks - only by the fifth thousand battles would he reach the crown of one of the development branches, having received the first top-level tank. True, this does not apply to second accounts that experienced players create to increase their statistics.

The second important indicator is the winning percentage. Empirically, it has been found that the average statistical indicator for an avid gambler is about 49%. Accordingly, if our “experimental subject” is the proud owner of the figure of 44%, then we can safely conclude that he is (possibly temporarily) unsuitable for the job. It is important to note here: if a person has 20-30 thousand fights and the rate is 43%, then it is already hopeless. If the number is above 50%, this is a reason to take a closer look at the player, according to the principle “the higher the number, the more carefully we analyze.”

The following figures are important to understand and must be considered in their entirety. The standard game statistics window for a combat participant allows us to identify his preferences in tactics, and we use this when drawing conclusions. For example, the character in question spends a large number of battles on heavy tanks of levels 8-10 from the Soviet and German development lines. According to the realities of the game, these tanks are heavily armored, well-armed, but not very mobile monsters, which inevitably affects their use in battle. These are breakthrough tanks, equipment engaged in “pushing through” enemy defenses, first-line tanks. If a player on this vehicle has a large amount of damage inflicted (on average, it should be one and a half times more than the strength points on the tank itself), as well as a considerable number of “profile” game medals (these include “Steel Wall”, “Spartan” ”, “Armor-piercer”, “Warrior” and some others), then we can make an unambiguous conclusion that the person is using his tank correctly. At the same time, if the average damage inflicted on such a tank is low, but there is a huge amount of destroyed equipment, this means that in battle it ignores its direct responsibilities and is engaged in shooting “runaways”.

In the situation with a light tank, everything is different: the task of this vehicle is reconnaissance. Here information about the number of detected equipment will help us for analysis, as well as average experience on the tank (since when calculating it, an indicator such as “damage based on intelligence data” is used) and medals such as “Reconnaissance”, “Patrol”, etc. Efficiency You can watch World of Tanks, but it’s pointless to expect much damage from this type of vehicle, since the caliber and damage of the guns do not allow for this type of play.

An important indicator is shooting accuracy, but here it is also necessary to take into account the nuances. For example, a professional artilleryman will never achieve high values, since the dispersion of guns and the constant dynamics of tank movement in battle are not conducive to direct hits. For artillery, average damage is important. At the same time, if a player prefers to use medium tanks from the German development branch, then this indicator simply must be high, which is explained by the good accuracy and rate of fire of the guns. Well, and, accordingly, the medals “Sniper”, “Shooter”, “Sniper Tankman” and others will help you.

To summarize

There can be a lot of ways to analyze a player’s “usefulness,” and it’s almost impossible to mention them all. None of them is ideal, but at the same time, each allows you to form one or another impression about the player and what efficiency is in World of Tanks. There are no universal recipes, and anyone who is interested in this aspect of analysis can choose something that is most suitable for themselves. As well as coming up with his own rating system that suits him personally.

Go for it! Good luck on the battlefields.

Good day, tank men and women, the portal site is with you! Today's topic of conversation has been brought up quite often by players lately. Therefore, we decided to help them with this. So, how can you quickly increase your statistics in World of Tanks? There are several ways.

The first way to raise statistics. Platoon game

We think many people have noticed that players with excellent gaming statistics do not often play alone. Their platoon partners always play with them. This factor is very important for increasing statistics and win rate, because the better you know your allies, the more you will achieve. Platoon play is a powerful argument for victory for your team.

The second way to raise statistics. Selection of technology.

It's no secret that World of Tanks contains tanks that are comfortable to play on. They can be found at all levels: from first to “ten”. They are the ones chosen by tankers, whose task is to raise their statistics. Such tanks, to a greater extent, include medium tanks and light ones. After all, these two classes of equipment can do quite a lot on the battlefield if played correctly, and therefore with your statistics. Let's look at which tanks can help you effectively increase your statistics and, at the same time, enjoy the game. At level 10, as of patch 0.9.17, it is best to take: heavy tanks Maus, E-100, Kranvagn, AMX 50 B, medium tanks T-62A, Ob. 140, TVP T 50/51, Bat.-Châtillon 25 t. We don’t take tank destroyers into account due to our strong dependence on the team, but artillery... Well, that’s clear.

The third way to increase statistics. We use premium shells and consumables.

We in no way encourage tankers to use gold shells as their main ones. Well, what can you do if they are 70% of the time better than their “silver” prototypes. Therefore, extras, which is what tankers with very good game statistics are called, are chosen.

To summarize, we can say that if you use all three tips at the same time, you will achieve good results and will be able to quickly increase your game statistics in World of Tanks.

All three of the above methods in themselves are a very good help for increasing efficiency and are almost mandatory to use. But, there is one more. There are a lot of different vehicles in WoT, and, unfortunately, you can’t play with them all. There are many reasons: there is not enough silver to buy, reluctance to download this or that branch of tank development, etc. Therefore, there are units on which the least number of battles take place compared to others. It is with this technique that it is best to increase statistics. After all, there is no competition, which means there are more chances to achieve high efficiency per battle. To select a tank, we use the site wot-news.com. There we look for the “Ru server” tab, select Server statistics. The next step is to click on the All equipment button on the table and select the time For the last 4 weeks. We hasten to add that you need to look for equipment from levels 4 to 8 inclusive, because the main battles on the server are usually played at levels 10, which means that it will be more difficult to achieve a rating on such devices. But there are exceptions...

Let's look together at what kind of tanks you will find using the method described above.

Level 5.
Putting aside all the premium equipment, we came across the French tank destroyer S35 CA. This device is not, as they say in common people, a cactus, which means it is quite playable. Good visibility, stealth, a powerful weapon - all this will help you gain a high amount of efficiency per battle.

Level 6.
Here things are even better. From the statistics on the minimum number of battles played, the following good vehicles lag behind: ARL V39, M36 Jackson, T21 and Churchill VII. They are all easy to learn and do a great job at their level.

Level 7.
So, as the technique of this balanced weight gets to the 9s, you need to look for penetrating tanks. The first one you will find on the list will be the T25AT - US tank destroyer. Not a bad choice. It penetrates, hits, and often hurts by more than 300 units. damage per shot.

Level 8.
At this level the choice is large and quite obvious. Indien-Panzer, M26 Pershing, Charioteer, 110, Panther II - these are the forgotten heroes who are able to single-handedly carry difficult battles, produce good damage both in battles with “classmates” and with 10 levels.

Level 9.
There are also enough good “nines”. New Mäuschen, Type 61, Centurion Mk. 7/1, Conqueror. And of course, the public’s favorites, the M46 Patton and E 50. They were both relevant and are now capable of creating something unreal on the battlefield.

Level 10.
Gaining WN8 and Efficiency Rating at 10 levels is the job of skilled tankers. But, if you are confident in your abilities, then why not. The list of good “farmers” of the rating includes the same tanks mentioned above: Maus, E-100, Kranvagn, AMX 50 B, T-62A, Ob. 140, TVP T 50/51, Bat.-Châtillon 25 t. We will add to them the AMX 50 Foch (155), STB-1 and FV215b.

And the main thing.

In order to successfully and consistently gain a lot of Efficiency Rating and WN8 points in each battle, you just need to do a lot of effective actions in battle: deal damage, highlight enemy tanks, “put” them on the tracks, break the capture and capture yourself. In total, this will give quite a lot of what you are striving for - high values ​​​​in the Efficiency Rating column and beautiful WN8 numbers

Hello, tankers!

Today I want to touch on such a broad topic that interests many thousands of players - how to increase your statistics.

Each player, from the moment he understands the basic mechanics of the game, its rules and ways to achieve victory, begins to be interested in his successes, his place among other players. Everything here is like in life - every healthy person wants to be the best at what he does, or at least strives for it, right? Everyone comes to this in their own time. When such thoughts begin to occur to a player, he becomes interested in his successes on the battlefields, and then the question arises, how can he still improve his skill and place in the ratings? This is where a person asks himself a question, the answer to which I will try to give in this article.

Today there are a huge variety of types of statistics, as well as ways to raise them, but here I will try to tell my vision of the topic raised. It may differ from yours, there is nothing surprising in that. And this topic is starting to bother players who already understand how to play, so let's get started!

Types of statistics

Let's start with the types of statistics in WoT - there are several of them:

  • official and publicly available indicators- % of wins, personal WG rating (hereinafter referred to as WGR), as well as indicators such as average damage dealt on top vehicles, average damage dealt by account, medals, and other little things,
  • unofficial indicators developed by players- ratings such as Efficiency Rating (ER), WN6/WN7, WN8 (the most common now), Armor Site, Ivanerr power ratings and others.

If with official indicators everything is simple and clear, they are accessible even from the game client without third-party modifications, then with unofficial ratings everything is somewhat more complicated. For example, to check them, you need to install a third-party mod on the client, or go to a special website where you can view statistics by entering a nickname in the appropriate field.

Official and publicly available indicators

Win percentage- everything is simple and clear here. The greater the number of battles in which your team wins, the greater the percentage of victories you will have in the end.

Personal player rating(LRI or WGR) - WG was introduced in update 0.8.8 after much request, its formula underwent minor changes twice in patches 0.8.9 and 0.8.10. WGR is, like many other ratings, a mathematical formula for calculating a player's effectiveness based on many parameters. A kind of vision of player skill ratings from the WoT developer himself.

If we talk about damage at tops, average damage inflicted on an account, medals, average experience and other little things, then these things are very subjective. Each player has their own, and some of them do not depend specifically on the skill: for example, one plays with an activated Premium account, and the other without: as a result, the first has an average experience on the account that is 1.5 times more than the second. The situation is the same with medals - some medals are received only under a successful combination of circumstances, but not because of one’s playing skill. For example, medals of Fadin, Biota, Raider, and some others. The average damage for tanks and on an account is also subjective. A skilled player maintains indicators that a beginner could never dream of; To do this, you need to have a huge pool of knowledge: maps, positions, the use of technology, enemy vulnerabilities and much more, to which you can devote hundreds of pages. Today we will talk about how to increase the statistics of a beginning player.

Unofficial indicators developed by players

Many different mathematical formulas for calculating player performance have appeared throughout the game's life cycle. At different times, different indicators dominated. Patch after patch, changes accumulated in the game that were incompatible with the current calculation formulas, and old methods of skill ranking were replaced by other, more advanced ones.

RE

One of the first to appear was the so-called “Efficiency Rating”, also known as RE. With the spread of the complex XVM mod, the so-called “reindeer measurer”, it received wide publicity and the first users - after all, before this it was impossible to view statistics directly in battle. And now - a revolution! But few people remember what kind of tricks they used to have to go to to play with the “deer hunter” - you had to install a separate XVM module on the computer and run the entire game through it.

Some people still use RE, as they say, “the old fashioned way.” What a shame, your humble servant himself used it and relied on it for quite a long time. Only relatively recently did I switch to WN8 as a more objective rating. RE is still present in many modpacks and on many websites for viewing statistics. It takes into account many indicators, but the developers have built into it a strange dependence on base capture/defense points. This resulted in the fact that players who realized this began to quickly “grow” their stats, taking on the challenge and achieving enormous results. For example, in a week it was possible to increase RE by as much as 30, or even 40 points! While an ordinary player grows it by an average of 2-5 points per week. To make it even more clear to you, I will cite the following fact here - 10 points of capturing or defending a base equals 4,000 damage - numbers that a player cannot beat out in every battle! So over time, many abandoned this rating, and it was replaced by the “WN era.”

WN6/WN7

Ratings developed by players from the American cluster for the entire tank community. At one time they replaced RE (WN6), later WN6 was replaced by WN7 - more advanced than RE, but as it turned out later, not the best rating.

We won’t dwell on them for a long time; we can only say that no one really used them and almost no one uses them now. They are available in many places (modpacks, stats calculation sites), but this is just a tribute to time and respect.

In one way or another, these ratings were skewed in some parameters; they were biased, since at low levels, in the so-called “sandbox,” they made it possible to accumulate large numbers of statistics without doing practically anything. For example, making 1 frag at level 1 and at level 10 are different things, but WN6/WN7 considered this almost the same. Hitting 3,000 damage at level 7 and at level 10 are also different things, but they were also calculated incorrectly. I think there is a difference.

WN8

At the moment, the latest version of the WN* formula, the most advanced and objective, takes into account many indicators depending on the level of technology. It is used almost everywhere, widespread, thousands of players rely on it during their games. Yes, yes, this is all about WN8. The formula was developed in 2014 and has almost never changed since then. In his work he uses so-called “expected values”, i.e. an average sample of statistics for all players and all tanks for a certain period of time. Each tank has “expected values” for average damage, exposure, win percentage and other indicators. If you do more on a certain technique than the “expected values,” then your statistics grow. WN8 greatly encourages flare, damage, and frags when there is damage. Just ride for fun, do as much damage as possible, shine as much light as possible, and your WN8 stats will grow by leaps and bounds!

How can I improve my statistics?

Here we will consider raising the most important and common indicators, such as: win percentage, WGR, RE and WN8, omitting the less significant WN6/WN7.

I want to make a reservation right away that the fewer fights you have, the easier it is to raise your statistics. The more fights you have, the more difficult it is to raise it, but the more pleasant the result will be, because you remember where you started.

Try to NEVER expose yourself or take damage, play thoughtfully, watching the minimap, the location of allies and enemies, change positions in time, I emphasize again, take care of your tank as long as possible, because the more you live, the more useful you are to the team and the more you can deal or shine damage. Watch your allies and enemies, remember the golden rule of a good field commander - do not forget to “shorten the barrels” - after all, even a tank with the amount of health for one of your shots is still alive and can fire. Let's move directly to the ratings.

Upgrading your win percentage

To increase your win percentage, it is recommended to play in a platoon. Yes, yes, nothing surprising, because there is always someone to cover you, there is always someone who is ready to lend a shoulder, help, and if necessary, drag you in;) And also the very fact that you are not playing 1 against 29, but although would be 3 against 27 :) Plus, no one has canceled the recently introduced dynamic platoons.

Find one or two players, preferably good ones, who will sometimes play with you in a platoon - and you yourself will notice how your percentage will slowly but surely creep up. If you are not a fan of playing in a platoon, then deal as much damage as possible. This will not only help raise all your efficiency ratings, but will also provide all possible assistance to the team, which, if something happens, will have an easier time with less enemy strength, and if you are lucky, then also with fewer tanks. Don’t hesitate to follow good players - you can find good positions for yourself, see how the player acts in battle, and if something happens, help him. The main thing is not to cross the line where help will only be a hindrance.

You can play on any vehicle, the main thing is that it influences the outcome of the battle (i.e. art is not suitable in most cases). Platoons of vehicles of the same class are recommended.

Let's summarize:

  • play as a platoon
  • cause damage

Increase in LRI (aka WGR)

To raise the LRI, you need to cause damage, knock down the tracks of enemy vehicles and shine (the so-called “assist” damage is counted). The mathematical formula developed by WG pays most attention to these indicators. And it doesn’t matter how you played before patch 0.8.8 - it only takes current data, discarding the “history”. That is, from patch 0.8.8 your LRI will increase, like other ratings from exposure, shooting down tracks and causing damage. In principle, nothing complicated, but the greatest emphasis was placed on these coefficients.

Let's summarize:

  • cause damage
  • make frags
  • shoot down the tracks
  • shine on allies, both on light vehicles and, if possible, on other vehicles

Raising RE

To raise RE, it is recommended to deal as much damage as possible and make frags. And also, no matter how trivial it may sound, to stand for capture, or even better, to knock him down from the allied base. But you shouldn’t rush to the enemy’s flag with bigotry and round eyes at the beginning of the battle - in most cases this ends very pitifully and predictably. Wait until the battle reaches its final phase, when there are few enemies left to finish off or allies to distract the enemy. This is where you get a precious chance to win the fight. Sometimes some obviously “draining” battles can be won in time by taking over, but again, I repeat, without fanaticism! For example, you are on a slow heavy, and there is a nimble LT or ST against you - so why chase him if your allies can do it? Or, for example, there is only one piece of art left against you that still needs to be found. Again, why scour the entire map in search of a cunning self-propelled gun - it’s easier to be captured.

I’m generally silent about shooting down a capture from your own base - you need to rush to your flag after the first sounds of the siren, notifying you that the enemy is already at your respawn.

Let's summarize:

  • cause damage
  • make frags
  • capture an enemy base
  • defend an allied base

Boost WN8

To raise WN8 you need to do a lot of damage, more damage, even more damage! WN8 also greatly encourages flare. Moreover, you must try to shine both on LT and on any other equipment that, in principle, is capable of this. The ideal option for you would be to shine for yourself and shoot at your own. WN8 will grow before your eyes! Also, to raise WN8, you need to make several frags coupled with damage, preferably more than two. Which is generally logical, if you look from the outside - a skilled player not only shoots damage at opponents, he also destroys them and highlights them for his own.

I would also like to tell you a few secrets of raising WN8, which few people know about (and those who know are in no hurry to share). I want to tell you what tanks you need to play to raise your WN8. First of all, you need to determine which of your machines you can play best on - to do this, go to and enter your nickname in the appropriate field. Next, click on the “recommended tanks” button and look at the list of equipment that raises your WN8. You should play more on these machines. You can also find similar ratings for your own equipment on the website by entering your data and going to the “Equipment” tab. There will be a “WN8” column at the end, by which you can sort your combat vehicles. I can say for myself that my favorite tanks are there, and I get the most pleasure from playing them.

I would like to add that WN8 is growing LT very strongly, especially from the sixth level, because You are increasingly finding yourself in battles with “serious” vehicles that have a lot of hit points, and for spotting and killing them (according to your intelligence, of course) you will receive huge numbers per battle. It’s not for nothing that, for example, in my top ten tanks according to WN8 is the AMX 12t - a tank that I once played with great pleasure - after all, it can not only “highlight” allies, but also “snarl” at the expense of its small drum. Raising the statistics of LT-7 and LT-8 also helps a lot in this matter, but they are already harder to play, because they are constantly at the bottom of the list. To you, my dear reader, I would like to advise you to learn to “shine” your allies in your tank, and not rush headlong at the beginning of the battle in search of enemy “art.” Then you will understand what a “buzz” you can experience when you see enemy heavy vehicles, but they don’t see you. How they try to do something in a panic, move their proboscis, and your allies kill them - an indescribable feeling!

We have dealt with LT, now I would like to talk about one more feature of raising WN8. This indicator is growing very well in the game on ST. Skillful thoughtful game on ST. Especially on ST-9. Yes, you didn’t think so, ST-9. I’ll explain why this is so. As I wrote above, WN8 takes into account the differences between machines. Most often, on your ST-9 you will play in level 8-10 battles, even more often with “tens”, and because... Some ST-9s are practically not inferior to their older brothers in terms of characteristics (after all, level 9 was once the crown of the ST branch), then you will be quite comfortable fighting with 10 levels. Now, ATTENTION! When playing with level 10 tanks on your “nine”, you will deal damage to them, shine them, destroy them, and because... the formula takes into account the difference in levels, then you will receive exorbitant numbers at the end of the battle, taking into account normal activity in battle. That is, I repeat, you take the ST-9, “pump up” its combat power and visibility, and “farm” WN8 in every battle! Yes, it's that simple! It is also worth mentioning that the good old ninth STs, such as the T-54, M46 Patton, E-50, and the last two in particular, cope best with this task due to their excellent firepower and visibility. Upgrade the “Combat Brotherhood” for the crew, install modules to suit your play style (most often a rammer, vertical stabilizer and ventilation), please your crew with an extra ration, chocolate or cola - and that’s it! Here is the recipe for bending over, having fun and raising statistics! Also, if possible, I recommend using premium shells against tanks of your level and above; standard BB guns will also work against “little” ones. I’ll explain why: the M46 and E-50 have premium projectiles - sub-caliber ones, which have enormous speed coupled with greater penetration, that is, you will have to aim less and take lead and penetrate more often. Try it, and all your questions will disappear by themselves, and the financial costs of using rations and shells can be replenished in a day of moderate farming without a Premium account and in half a day with one, fortunately, now almost every clan has boosters for “farming” silver .

So, to summarize:

  • deal damage, more damage, AS MUCH DAMAGE AS POSSIBLE!
  • Don’t forget to make frags, preferably more than two
  • shine on allies, both on light vehicles and, if possible, on any vehicle
  • identify the tanks that raise your WN8 best and play on them, or on the generally recognized “imbas” who farm statistics with pleasure

I can also recommend you several sites that keep track of your statistics. They show you both your general “stat” and can show it at different intervals - the main thing is that you go there more often for the greatest accuracy of measurements. We played a session and checked, fortunately, they can do that too. I recommend you the following resources, which I use myself: , . That's all, in principle, nothing more is needed.

If you are interested, welcome to the comments! I also attach a series of training videos called “Bifurcation Point” - they talk in great detail and clearly about typical mistakes, how to avoid them, teach game thinking and much more:

The same “Bifurcation Point”

Good luck on the battlefields!

In World of Tanks, player statistics are very important for many tankers. This is not surprising; it is the competitive element that is paramount after leveling up most tanks. Our service will allow you to evaluate many indicators, from win rate to time spent in the game.

Why do we need statistics?

In any multiplayer game, everyone wants to be the best, and statistics allow you to see how the results of one tanker differ from another.

  • Using the XVM mod you can check your WoT stats right in the battle. And not only your own, but also your enemies, as well as your allies. As a result, the player more competently assesses the overall balance of power of the team, seeing how skilled the players are.
  • Advanced statistics services in WoT are a must-have tool for every recruiter looking for new players for his clan.
  • There is also clan statistics for communities in World of Tanks, thanks to which the entire clan is assessed.
  • Evaluating your achievements is quite pleasant to watch your indicators grow from day to day.

What does a stat consist of?

Before moving on to describing the various ratings and performance calculators in WoT, you should go through the fundamental data with the help of which these ratings are compiled.

  1. Win percentage- this is the main indicator demonstrating the success of a tanker on the battlefield. Since the probability of winning is 49.9%, the player's contribution to the battle and his ability to play can lead to victory. Thus, skilled tankers can boast statistics of 51% and higher.
  2. Damage per battle- the efficiency rating in WoT also includes this data, which objectively shows the contribution to the battle. But keep in mind that this indicator is completely optional for light tanks, whose task is to detect the enemy. But for tank destroyers and tank destroyers, damage per battle is a critically important indicator.
  3. Survival- controversial data, since until the moment of his death the player can inflict a huge amount of damage and destroy many enemies. But still, survival perfectly shows the tanker’s tendency to go on a suicidal attack. If you are a fan of LT, then survival is a very important indicator, along with enemies detected during the battle.
  4. Accuracy (percentage of hits)- Efficiency includes information about the percentage of hits. It is critical to have good accuracy on art, secondarily on other classes.
  5. Kill/kill ratio- 30 vehicles collide in battle, 15 on each side. One destroyed tank is already a full-fledged contribution to achieving victory; everything that was done above indicates the effectiveness of the tanker, so a ratio equal to, for example, 1.50 is a good indicator.
  6. Average level of battles- shows at what levels the player most often fights.

This is not all the information available in our service; only the most important data is described.

Main types of ratings

Since there is a lot of input data for statistics, they can be interpreted slightly differently. However, despite the large number of different systems for measuring skill, all of them, in principle, one way or another converge in their evaluation gradations. In other words, a good player according to RE will be good in WN8.

There are three main ratings presented on our website.

Personal rating (according to Wargaming)

  • win percentage;
  • experience and damage per battle (average);
  • survival;
  • total number of battles;
  • light damage and assistance to allies (when a player knocks down an enemy’s track and his allies finish him off).

Players with a large number of battles experience the most difficulty in raising this efficiency rating in World of Tanks. To increase the HR indicator, you need to damage enemies as much as possible, thus gaining experience. Light tanks will not be left out either, because their rating will increase thanks to their light damage.

RE (efficiency rating)

It consists of the following data:

  • Average damage.
  • Points for shooting down and capturing a base.
  • Number of illuminated enemies.
  • Frags (destroyed tanks).

To make the statistics calculator in WoT happy with positive emotions, we recommend increasing your rating in several ways at once.

Increasing the win rate - if things are not going well in random, you can go to companies or team battles, where, if you have a good commander, you can maintain an excellent win rate. But in companies only the percentage of victories increases; to increase the average damage you should play on a high-level vehicle. At the tenth levels you can not only deal more damage, but also gain many times more experience than, for example, at the fifth or sixth levels. As a result, efficiency in WoT will increase, and with it RE.

WN8

Advanced statistics in WoT continues to be improved and the new WN8 efficiency calculator is the next iteration after WN7. Unlike the previous calculator, in WN8 damage is valued more than frags, as it was in WN7.

In addition, WN8 cannot be called a full-fledged formula, it is rather a skill calculation system, since it uses a huge database with information about all tankers and their successes on a particular vehicle. For each tank in WN8, so-called “reference values” or ideal indicators are used, and the closer (or higher) you are to these ideals, the better your rating will be in this system.

To quickly increase the efficiency coefficient in WoT, we recommend playing on those vehicles that work best, because the more effective the battle is, the more damage the tanker will have. And since damage is one of the main indicators of WN8, the numbers will grow. But keep in mind that WN8 calculates damage differently on each tank. For example, when playing on some kind of imba, for example, FV215b (183), it will be more difficult to increase the rating than when playing on the same IS-7, because the standard damage on a tank destroyer is greater than on a tank destroyer.

  • Article on the topic: .

What should you pay attention to in statistics?

The first thing you need to pay attention to is three different ratings that objectively show the success of a tanker. This is RE, WN8, and also a rating from Wargaming.

Winrate- the holy of holies of almost every player. If the winrate is above 50%, this means that the tanker is beneficial to the team.

The third important indicator is damage per battle. Most tankers prefer damage-dealing classes, so you can evaluate the tanker and his average effectiveness.

Average level of battles- if a player has an average level of five or, for example, sixth, then it immediately becomes clear that he doesn’t really like riding at levels ten. Thanks to this information, it is possible to evaluate applicants for joining the clan, which often fights in the Civil Code.

Two ratios - killed/killed and caused/received damage. For experienced tankers, this indicator will be higher than 1, because the player brings benefits in battle. If this indicator is lower, then it becomes clear that most often it is not the player who is dragging the battle, but the team is dragging the player. But if the account has the most battles on LT, the ratios will not objectively show the effectiveness of the tanker.

Features of advanced statistics on our website

Statistics will greet you with a window like this, in which you need to indicate your game nickname:

Select the desired nickname from the list:

The main statistics window will open, in which you can see three ratings, as well as other information, such as win rate, number of battles, damage received, etc. Thanks to this, you can evaluate the success of any player.

An interesting feature of our statistics is that you can see how much time was spent on all battles. The data is approximate; for the calculation, the average duration of the battle was taken (more than two million battles were taken into account).

Have you ever wondered how many times you've seen the timer click before a fight starts? In our statistics you can see how much time you spent clicking the timer. And yes, be careful, the truth is simply amazing, for example, on the demo account the countdown took almost five days. Incredibly high, right?

Another interesting feature is tracking progress over time. The progress of events is shown for four weeks, one week and one day. Thanks to this information, you can see whether the tanker is developing or whether his performance indicators have decreased.


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