31.10.2023

Card game goat rules. Boer goat card game rules. If a friend suddenly turns out to be


Goat threesome

A more risky and gambling option. The constant trump cards are queens, volts and diamonds. The dealer allows the deck to be removed and deals 10 cards for three, two as a bonus. Whoever has the best deal, starting from the left of the dealer clockwise, (in his opinion) takes the buy-in, throws two cards he doesn’t need into the bit (himself) and plays against two. If he wins, then the other two get 2 points if the opponents score from 31 to 60 points. If the opponents score from 0 to 31, they receive 4 points. When the player takes all the tricks, they get 6 points. If no one takes the buyout, they play “for less”. The player to the left of the dealer goes first. The open top card of the draw shows the suit or trump card, and determines whether he can enter with the trump card or by suit. The second buy-in card is revealed at the end of the bet and the buy-in is taken by the one who takes the last trick. Did not take anything or scored from 0 to 31 - zero points, from 31 to 60 - two points, for 60 - four points, for 90 - six points, for all tricks - “GOAT”. The game continues until one of the players scores twelve points - he is the “GOAT”.

Goat foursome

Four of us play, pair against pair. Players playing in pairs must sit opposite each other, across the player from the opposing pair. They play with a deck from Seven to Ace, and four 6s act as a kind of scoreboard that counts the so-called “pairs.” Each pair receives two sixes, which are placed on the table one on top of the other, face to face. This symbolizes zero points. The goal of the game is to move the scoreboard 6 pairs faster than the opponent: in this case, a win is counted. “Pair” is one line of two suit symbols on the body of the 6.

When a pair gets the first two points, the top six moves so that “two eyes” open, one row of the bottom six. To show four points, “four eyes” open - the top six moves two lines. At six points, the top six is ​​turned face up and lies exactly on the second six, then the actions are repeated. At twelve points the game ends in a win.

The players deal cards one by one, strictly clockwise. There are several ways of dealing, they are described below, in the section “Dealing and types of praise” Card rank: Ace – 11; Ten – 10; King – 4; Queen – 3; Jack – 2. Other cards – 0.

In this game, all Queens, Jacks and Diamonds are trump cards. Their seniority depends on the suit and value of the card. The seniority of trump cards in descending order: Queen of clubs, Queen of spades, Queen of hearts, Queen of diamonds, Jack of clubs, Jack of spades, Jack of hearts, Jack of diamonds, Ace of diamonds, Ten of diamonds, King of diamonds, Nine of diamonds, Eight of diamonds, Seven of diamonds. Regular cards go in the same order: Ace, Ten, King, Nine, Eight, Seven.

The game plays like most card games for bribes. One player makes a move, placing a card on the table, the rest, clockwise, add a card to the suit; if there is no suit, then you can put any card. The highest card takes the trick. If an entry is made from a trump card (one of the cards listed above), then it is considered that the entry is made using a trump card. In this case, players must put a trump card into the bribe; if there is no trump card, then any card. At the end of the game, the sum of the values ​​of the cards in each pair's tricks is calculated, and the pair with the higher total earns points for the game.

The one who sits to the left of the dealer – the “boasting one” – starts walking. Only the pair in which the “boaster” is allowed to enter from the trump card (the first card in the trick). In this case, they usually say that the trump cards in the game are this pair. The second pair cannot enter with trump cards, but if there are only trump cards in their hands, then in this case they play with trump cards to take a bribe.

When the trick is played, the next move is made by the one who won the last trick.

The game ends when there are no cards left in the hand. After this, the sum of points on the cards is calculated.

The total sum of the values ​​of all cards in the deck is one hundred and twenty points. The pair whose sum of the numerical values ​​of the cards is more than sixty wins this game and receives two points and opens two eyes on sixes, as described above. If the winning pair has more than ninety points, then it receives not two, but four points and opens four eyes. If both pairs earned exactly sixty points (eggs), then the hand is replayed, the deal does not go to the next one on the left, but is dealt to the same ones who dealt the last hand, and at the end of the game the “goat” will have the “balls”. If a pair of players takes all the tricks and scores a total of 120 points (Lucy), and the other pair did not have a single pair of eyes open, then they automatically win the entire game. However, often such a victory is simply celebrated and the game continues normally until twelve points are reached. Moreover, if the other pair had a pair of eyes or more open, then the eyes are closed and the game continues. Also, if a pair of players had one trick of zero points, then four eyes are opened for them, that is, two pairs.

Six Goat

In a goat game with six players, they must sit one after the other, three against three. They play with a deck of 36 cards, and the points are recorded since sixes also play. The dealer lets the person sitting on the left remove the deck and deals six cards to each person, clockwise. The trump cards in the game are all queens, jacks, diamonds and their precedence in descending order: Queen of Clubs, Queen of Spades, Queen of Hearts, Queen of Diamonds, Jack of Clubs, Jack of Spades, Jack of Hearts, Jack of Diamonds, Ace of Diamonds, Ten of Diamonds, King of Diamonds, Nine tambourine, Eight tambourine, Seven tambourine, Six tambourine. But in this game, the Six of Clubs “poker” catches the Queen of Clubs. If the opponents put the Six of Clubs, and you already have the Queen of Clubs as a trick or you are forced to put it (there was a trump entry, and you only have the Queen of Clubs from the trump cards), then in this case the game ends immediately, and the team, the player who put beaten Queen of Clubs, two “pairs” or, in other words, “scoop” are recorded in the game score. Therefore, players try to discard the Queen of Clubs as quickly as possible if they know that their opponents have the Six of Clubs, so as not to get caught.

Surrender and types of “praise”

They deal sequentially clockwise, the first dealer is chosen by agreement. On the first round, all cards are dealt clockwise, one card at a time, starting with the person sitting to the left of the dealer.

The first move of the first horse is always made by the one who has the ace of diamonds in his hands. Before dealing, the dealer must shuffle the cards and let the person sitting to his left remove them. If the dealer does not allow the deck to be removed, his team gets two points and the game is considered completed - the next one begins to deal. If the deck is removed by the wrong player, his team gets two points and the game ends.

After the deal, if one of the players has only one trump card left in their hands out of eight cards, he has the right to pass this trump card face down to his partner, and he, in turn, leaves the suit and gives a non-trump card in return, but they can also not to do. And also, if there are two trump cards and only one of them is a trump card, then you give away the one with glasses, and call it the one without points and say that it is not a trump card.

Regular change

If the one who was offered to remove the “boasting” one simply removes the deck, this means that he will not boast and the usual deal occurs. The dealer, starting with the player on the left - the “praiser”, deals four cards to everyone until the deck runs out and everyone receives eight cards.

One by one

The “boasting” person may ask to be dealt one card at a time, starting with himself. This is usually done in the form: “work!”

To the cheerful one

First, one card face down for each player, starting with the one who praises. Then one card at a time face up. Based on the open cards, it is determined whose trick it is, as if the players had put these cards into the trick. Then again, one card face down, one card face up. In this case, in each open round, the first player is considered to be the player sitting to the left of the dealer or “boasting”. Afterwards, the remaining cards are dealt, starting with the “praising” one. As a result, four tricks are distributed before the game, and the game begins with four cards in everyone's hands. The first to make a move is not the “boasting” one, but the one who got the last trick.

Mirror

If the “boasting” one orders a mirror, then he divides the deck into two parts, removes the top part and looks at the bottom card of the top part (in the mirror). If it is a trump card, then he takes it for himself. This makes the next bottom card visible. If this is a trump card, then she again takes it for herself, and so on, until a non-trump card appears. At this moment, the “boaster” folds the deck back, and the dealer deals it without shuffling, starting with the “boaster” clockwise equally. Or, if the “boasting” one orders a mirror for everyone, then starting from him, they remove the upper part in turn and do the same as the previous player.

After this, the “praiser” is dealt the required number of cards up to eight, and everyone else is dealt eight, and the one who got the bribe goes. It is recommended that in practice the player does not look at the taken layer of cards, since in this case he will see the next card remaining when he enters and will have information that it is in the deck. Therefore, the shifted layer should be placed on the table and the bottom card should be removed one at a time.

A trump card for yourself is not a trump card for a bribe

The “boaster” draws a card at random from the deck. If it is a trump, he keeps the card and draws further, otherwise he places it face up on the table. After the “boasting” person, everyone does this clockwise, ending with the deliverer. The cards on the table form a trick, in which the remover is considered to have entered. The bribe goes to the one who wins it, and the dealer distributes the remaining cards, starting with the “boasting” one, so that everyone has an equal share. The one who received the bribe goes first.

Fishing

The same as the previous method, only they don’t put the first trump card on the bribe, but keep it for themselves. The dealer lets everyone draw eight cards from the left clockwise. The “boasting” one can also choose that only he “fishes”. In this case, he draws up to eight, and everyone else is simply dealt eight cards from left to right, clockwise.

Trousers

By declaring “pants”, the “boaster” receives two cards - one from the bottom and one from the top of the deck. He looks at them but doesn't show them to anyone else. If trumps or aces come, he puts them aside for himself, without making a move, and asks for “more.” Again he receives one card from the top and bottom of the deck, looks again. As a result, good cards are assigned to the “boasting” ones, and the first card (possibly any of the 2 that came), which is neither an ace nor a trump card, is laid out to them in the dark - the first move is made. If the “boasting” one is lucky and has already collected 8 good cards (all aces and trumps), he continues to draw to his teammate. In this case, he will know which cards he handed to his partner, and this will make it difficult for the opposing team to counter him. Only trumps or aces can be transferred.

The second player, using the same scheme, weeds out good cards for himself and also makes a move with the first card that is not a trump card, but he can already hit with an ace. At the same time, he does not see the card with which the first player entered, and if, the next time he receives two cards, both turn out to be neither an ace nor a trump card, he will not know which one to put in order to beat the trick.

The third and fourth players also act, but they already lay out their card face up during their turn. You can play any cards except trump cards. After everyone has logged in, the “boasting” card opens. And it is decided who paid the bribe. The one who takes the bribe makes the 2nd move. The rest of the deck of cards is distributed equally between the players.

It is clear that entering from ten always means taking the first trick. But often the seven takes the first trick, since the opponents play stronger cards of the wrong suit. When playing “pants,” opponents cannot be sure that their partners are taking the cards fairly when dealing them. If in doubt, you can “open with two pairs”: the opponent is forced to open his cards. If it turns out that he violated the rules, his team is fined by counting the loss of two hands, that is, the position of the sixes board is shifted by two lines. However, if the suspect, having opened the cards, showed his innocence, the team of doubters receives a fine of “two pairs”.

Double pants

The “boasting one” takes four cards at once - two from the top and two from the bottom of the deck. At the same time, achieving a situation where he gets at least one non-ace or non-trump card is achieved faster, usually on the first try. Otherwise, everything resembles ordinary pants, except that one card is placed in the “dark” and the other in the “open”. The entry of the second horse belongs to the player who won the trick on the hole card.

Retake requirement

If the “praise” in this horse was not announced, and one of the players turned out to have: - all four nines or the total value of the points of all his cards is 12 points or even less; - four ladies must declare dry. then he, if desired, can present them and demand a re-dealing of the cards.

After a mulligan in this knight, “praising” is no longer allowed. If, after a mulligan, any player finds the above options among his cards, then another mulligan is made. If a mulligan is declared for the specified reasons for the third time, it is not carried out, and the team whose player interfered with the cards all three times is considered to have lost this game (one “pair” is lost) - the opponents’ scoreboard moves one row closer to victory. If a player has 5 identical cards, then this is not a mulligan.

A mulligan is possible if, after the deal, the players of one team have no queens in their hands, or only a queen of diamonds. (Usually, players ask their partners: “Are there boobs?” and, having received a negative answer, decide whether to retake or not).

Game finale

After the scoreboard of one of the teams moves to the sixth line, it is declared the winner, and the loser is declared the “goat”. The “goats” crawl under the table and “bleat” - and that’s where the game ends.

If the leading team was already on the fifth line of the scoreboard of sixes before the final winning game, and took more than 89 points in the final game (the opponents did not reach the “rescue”), then the losers are declared not just “goats”, but “goats with tails” which is more shameful.

If there were also “eggs” in the party, then “a goat with eggs and tails.” Total shame on the losers, to which the latter sometimes respond that “the goat must have balls, otherwise it’s not a goat.”

Hints

When playing goat in pairs, partners cannot talk to each other, in this case they give signs (hints): - winked, it means he is hitting clubs; - nodded his head to the side, which means he is hitting the pikes; - shows the tip of the tongue, which means it is hitting worms; - showed his fist, which means he has a trump ten; - showed a fist with an extended thumb up, which means he has an ace of trumps.

Also, the fingers of the right hand symbolize queens: - you show the index finger - the queen of clubs; - show the middle finger - the queen of spades; - show your ring finger - the queen of hearts; - show your little finger - the queen of diamonds.

The fingers of the left hand similarly symbolize jacks.

With a combination (for example): - the partner showed his fist and winked - that means he has a ten of clubs; - showed a fist with an extended thumb up and nodded his head to the side - that means he has the ace of spades; - showed his fist and the tip of his tongue - that means he has a dozen worms, etc.

They started playing Goat since time immemorial, and the peak of popularity of this card game was, perhaps, the 50-60s of the last century - in the heyday of communal apartments, small cozy courtyards, where the entire male population gathered at the table in the evenings to score a goat in dominoes, cards, or even move chess pieces. With the beginning of mass construction of individual housing, Kozel moved into kitchens and gatherings on various occasions, but still remains one of the popular types of male (mostly) leisure. In recent years, it has become possible to play Goat cards with a computer. To do this, just download the Kozel map directly from this page.

The Goat comes in many varieties, so it's always a good idea to agree on the rules before playing. Goat is usually played “pair against pair” by four people with 32 cards without sixes, which are often used to display the winning score. There are two tasks in the game - score as many points as possible and “catch” the queen of the cross with a poker. The poker is the seven of crosses, which is the highest trump card. These also include all queens and jacks, as well as all cards of one of the suits, often a cross. There are a total of 120 points in the deck (aces - 11, tens - 10, kings - 4, queens - 3, jacks - 2, the rest - 0). In descending order of strength, the poker is followed by queens, then jacks. Crosses is the highest suit, then spades, hearts and diamonds. It should be noted that the game of Goat is also popular among cheaters, so a beginner should not play for money in an unfamiliar company.

Pictures of the card game Goat

Goat is considered a popular card game that came to us from Germany at the beginning of the 20th century. Surprisingly, to this day most players have kept it in its original form. The peculiarity of the game is in the original trump placement system; it has no such similarity with any other card game. There are different variations of the game of Goat, which differ only in the order in which the trump card is assigned. Let's take a closer look at how to play goat cards.

Playing with a regular deck

You can play Goat with the most ordinary deck of cards, removing sixes from it. We divide the deck into two halves. To begin with, fifteen cards are dealt, and the top card from the deck becomes the trump card for both games. The trump card is taken by the one who dealt the cards.

The game involves four people. Each card has its own score: ace - 11 points, 4 points - king, 3 points - queen, 2 points - jack, 10 points - ten. The remaining cards do not carry any value; they are considered empty. At the end of the game, the points scored by the cards are counted, and the one with 61-62 points wins the game.

Each player records 12 points. Whoever was able to score more than 60 points deducts 2 points from each player in his favor, and only one from the one who dealt the cards. If a player can take twelve from another player, then he is considered to have won the knight or goat. After the first half of the deck is played, the second, remaining deck is dealt. The trump card is still the same card as in the first game. The rules of the goat game are the same here. The peculiarity of this game is jacks. The jack of clubs is considered the highest of all cards; it can beat all trump cards, without exception. The jack of spades can also cover all trumps and the jack of diamonds and hearts. The jack of hearts can cover trumps and the jack of diamonds. The Jack of Diamonds can only cover trumps.

It is important for the player to remember that the most valuable ones for calculation are tens and aces, so he needs to give his assistant empty or low cards, not even sparing the jacks.

36 card game

There is another version of the game. Players play two against two. They also take 36 cards and remove sixes from them. Each pair receives two sixes of the same color, they are placed near the player, one face down, and the other on top of the first, but so that the front side of the already lying card is not visible. It turns out that 32 cards are involved in the drawing. How to play goat? The trump system in this version is as follows: the highest trump card is seven clubs, just below the queen are clubs, spades, hearts and diamonds, after them come jacks: clubs, spades, hearts, diamonds, followed by: ace, 10, king, 9, eight and 7 trump suit. Points are counted openly. The dealing player deals one card face up to the player sitting to his left. If it is not a seven of clubs, a jack or a queen that hits, then it is a trump card. Then the dealer deals to all players as many cards as he gave to the first player, and then one at a time until he has dealt all the cards. If a player, after dealing the cards, has one trump card, then he can give it to his partner in exchange for another one card.

Who invented playing cards? Today, according to statistics, card games are played in eight out of ten UK homes. Games with card decks are so familiar that it seems to us as if they have always existed. Perhaps decks have been known since the creation of fine art by man. Their history goes back so far that no one can pinpoint the exact time of their origin.

There is an opinion that playing decks were invented in China, since paper money and playing decks were almost identical. The ancient Egyptians believed that Thoth (the god of wisdom) invented playing decks so that people could “sharpen” their minds. So let's sharpen our minds with one of the exciting card games - "Goat".

It is known from sources that this game came to us from Germany back in the 20th century. It's hard to believe, but over time, the game "Goat" has not changed at all by its structure and the idea. The unusual system of placing trump cards is no longer found in any gambling entertainment. This game is relatively easier than in all of us familiar “Fool”. There are different variations of this game, but the only differences in them are the order in which the trump card is structured.

Rules for playing thirty-six cards

Rules of the game "Goat"

To begin, we shuffle the deck and deal four cards to each player.

For example, we came across these four cards:

  • Ace of spades;
  • Jack of spades;
  • "nine" of the cross;
  • "eight" worms.

In this game you can only move cards of the same suit. With this combination of cards, you have three options for moves:

  1. Ace of spades and jack of spades.
  2. "Nine" of the cross.
  3. "Eight" worms.

If you go with the first option (ace of spades and jack of spades), then the other player will not be able to fight back, since there is an ace in the move. you take away these two cards and your opponent gives you his 2 cards. You put them separately and no longer use them in the game. Next, players take turns taking one card from the common deck. For example, we came across a card “nine” of spades. Please note that in the game “Goat” you can also play paired cards and it does not matter what suit they are from.

If you have collected four cards of the same suit, then go without a queue. Or your opponent could cover your cards, then he takes them for himself. At the end, when you and your opponent have 2 separate piles of covered cards, you need to start counting and adding up the points. Simple cards ("six", "seven", "eight" and "nine") have zero points. The rest have the following point values:

After scoring, the results are compared. The player with the most points is considered the winner.

Rules of the game when dealing fifteen cards to each player or “Goat” with “Valts”

To begin with, you need to remove the “sixes” from the deck, shuffle it, and divide the deck into two equal parts. Each player takes fifteen cards each, the remaining top card becomes the trump card. It is advisable to play this game with four people, but it can also be played with a couple. The Ace goes to the last player to draw their cards or dealt them. The scoring system itself is exactly the same, namely:

  • Jack – two points;
  • Queen – three points;
  • King – four points;
  • “ten” – ten points;
  • Ace – eleven points.

Each player scores twelve points for himself. A person who scores more than sixty points has the right to deduct two points from other players and only one point from the dealer. If you are lucky and after each so-called round you were able to take exactly twelve points from the other players, then you won. But this option has a peculiarity – it’s Jacks.

The jack of the cross can cover all cards without exception, even trump cards. The Jack of Spades wins over all trumps and relatives, except for the Jack of Cross. Jack of hearts calmly holds up trump cards and Jack of Diamonds. The latter, in turn, can only play trump cards. The player needs to remember that tens and aces are extremely important for winning, so he needs to throw out only empty or low cards to his opponent, without even sparing the jacks.

Play Goat on the computer

There is a great opportunity to play with the computer and practice, and then, if necessary, demonstrate masterly moves to my friends. You can download the game and play it on your computer for free. It is also possible to install the online game on Android and iOS platforms.

Spending time with friends can be both fun and educational, develop and play. That's all, I wish you wonderful and interesting games wherever you are.

Instructions

To play “Goat”, use a deck of 36 cards, cards from six to ace will be useful to you. If you have a deck of 54 cards, then set aside the extra twos, threes, fours and fives. No need for jester or poker cards.

The game can involve two or more people; if a large company of players consists of an even number, then it is possible to divide into 2 teams and play “pair against pair” or “three against three”. When playing between two teams, players are seated at the table alternately from each team.

Shuffle the cards thoroughly and deal one card clockwise to each player, and so on several times, until each player ends up with 4 cards. Reveal the trump by randomly dividing the deck and showing one card. Return this card to the deck; it should not “shine” on the gaming table as in the “Fool” game. All players need to remember the trump suit.

In the game "Goat" the rule is that the player who dealt the cards goes. The exception is the trump hammer, that is, when you have 4 trump cards in your hands. You have the right to move several cards that are the same in suit. The more suited cards you have, the less chance your opponent has of beating your entry.

You can beat your opponent's card with the highest card of the same suit or with a trump card. Keep in mind that in this game the ten is higher than the king. If the opponent made a move from several cards, you need to cover all the cards. When you don't beat at least one of his cards, you will have to discard the number of playing cards your competitor entered with. Be sure to discard the cards face down. In this game you cannot beat by choice, that is, if the opponent entered with 3 suited cards, and you do not beat one of them, then your fate is to discard 3 cards.

Players make each move in turn in a clockwise direction - first the dealer, then the one sitting on his left hand decides to hit or fold, then they wait for the action of the next player, and so on until the first mover. The one who beat all the cards takes the broken and discarded cards, and the same person makes the next move. If all players have folded, then the same player makes a move again.

If you fold cards to your opponent, try to “give” him the least amount of points. Remember that cards from six to nine are 0 points, jack is 2, queen is 3, king is 4, ten is 10 and ace is 11 points. Try not to discard the trump suit, it may still be useful to you. If you are playing as a team, you need to discard the maximum number of points to a friend only if it is your last move or you are sure that the competitor on your left will not run out of cards.


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